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Old Nov 12, 2008, 03:36 PM // 15:36   #1
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Default In what order do you think is best for a spike with these skills?

Here's an easy example:

[build prof=W/any Axe=12+1+1 Strength=12+1][Optional][Optional][Optional][Bull's Strike][Frenzy][Rush][Warrior's Endurance][Resurrection Signet][/build]

The first three slots are attack skills.

1. [Dismember][Power Attack][Protector's Strike]

2. [Dismember][Protector's Strike][Power Attack]

3. [Power Attack][Dismember][Protector's Strike]

4. [Power Attack][Protector's Strike][Dismember]

5. [Protector's Strike][Dismember][Power Attack]

6. [Protector's Strike][Power Attack][Dismember]

I don't know if [[Bull's Strike] should be included in the spike chain or not, but my question would be 1, 2, 3, 4, 5, or 6. I'm curious as to see where the PvP community stands on where a deep wound should be applied during a spike. Whether in the beginning, middle, or end. You don't have to discuss or leave a reason why, but please do vote. Thank you.
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Old Nov 12, 2008, 04:15 PM // 16:15   #2
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If enemy Monks are already under heavy pressure, then simply spam adrenaline so U can spam "more" dismembers.

Then again, a target at full health, Dismember and Powerattack, follow with prot strike, won't do that much damage, so You're really better off getting him lower first.

Mathematicly, it really doesn't matter, and it all depends on how the target is getting healed.

If you were to dismember first, follow with power and prot strike, he might get DW removed, or rof'ed, preventing you from killing him.
On the other hand, if you don't dismember first, you already alert the enemy prot monk who it is on, and loose some "spike" advantage.

Either way, I doubt it really matters, and it's pretty much like the +29/+30 hp hp mod arguement. With the difference that here, either way (dismember first or second) really doesn't matter, as it depends on the prots/heals on the enemy target. You can't really predict wether or not your target is gonna get that fast rof, or condi removal...

So yeah, there COULD be a situation where a kill could have been made by switching the 2 skills around (dismember and p attack), but I'm pretty sure not a single match has ever been won/lost due to this.
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Old Nov 12, 2008, 05:02 PM // 17:02   #3
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If you want a clean spike on a target, the deep wound should always come first, this is because you want to give the monk as little warning as possible and the spike to cause nearly instant death.

Take into account though i'm talking about the whole team spiking with you, not just spiking by yourself but applying the deep wound first instantly takes off 100 health from the target, making him much more likely to die faster with the rest of the team spiking.
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Old Nov 12, 2008, 05:19 PM // 17:19   #4
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I'd say #1 because:

1. DW lowers health by 100 (at most), so that's like 100 damage there.
2. Power Attack hits for soem uber domages, and
3. Target starts to kite, so you use Prot Strike for even more uber domages.
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Old Nov 12, 2008, 05:26 PM // 17:26   #5
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Number 2.
Reason for dismember first : Deep wound + attack damage is the highest single damage output of your attack skills & deep wound reduces healing meaning an infuse will have less effect on countering the spike.
Reason for protector's strike second : Simple, 1/2 second cast resulting in a quick follow up on the deep wound for a higher initial damage before the spike can be caught. Basically using the fast attack time on your follow up means that your spike has more chance of resulting in death before being healed.
Power attack third : This can be used for initial damage if either 1)the spike still is not protted by this point. 2) The prot enchantment has been removed e.g. shatter enchantment, or expired meaning the spike may still result in death. Hope this helps.
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Old Nov 12, 2008, 05:27 PM // 17:27   #6
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Quote:
Originally Posted by Taisayacho View Post
I'd say #1 because:

1. DW lowers health by 100 (at most), so that's like 100 damage there.
2. Power Attack hits for soem uber domages, and
3. Target starts to kite, so you use Prot Strike for even more uber domages.
4. Follow up with bull's strike
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Old Nov 12, 2008, 05:34 PM // 17:34   #7
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1 or 2

2 is the better, but you can get away with 1 after a Bull's (saving your Prot for when he kites etc)
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Old Nov 12, 2008, 05:45 PM // 17:45   #8
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Power Frenzy Dismember Prot

This yeilds the cleanest spike with least amount of time to have the deep wound removed.
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Old Nov 12, 2008, 05:59 PM // 17:59   #9
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Power Frenzy Dismember Prot is very good as it drops the targets health before the spike actually hits(Deep Wound).

Sometimes I'll hit bull's after Dismember/Evis as people tend to start kitting more when DW hits them.
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Old Nov 12, 2008, 06:21 PM // 18:21   #10
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Bulls>protector
so keep bulls in ur spike. And u should use #1 dismember first and then since ur using warriors endurance spam power attack till they kite and follow w/ either bulls or protector. Also u might consider dropping protectors and taking Disrupting Chop since u lack an interrupt atm.
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Old Nov 12, 2008, 06:58 PM // 18:58   #11
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power frenzy dismember prot bulls
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Old Nov 12, 2008, 07:02 PM // 19:02   #12
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On a 3-2-1, assuming your a spike build with lots of midline damage, you want dismember first. Deep wound is the most important part of the spike. The remaining skills are a matter of personal preference.

On a solo spike, hit that bull's.
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Old Nov 12, 2008, 10:12 PM // 22:12   #13
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Don't use deep wound last. Besides that, prot strike last just looks awkward so I'd say 1 or 3. Actually I'd say bulls into 1 or 3 with prot strike when they get up and start to run away.
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Old Nov 12, 2008, 10:25 PM // 22:25   #14
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Dismember-Power-Prot is the most logical for spike on a 3-2-1.

For pressure, go power, prot, target starts to move, bulls, frenzy, dismember, power, prot.
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Old Nov 13, 2008, 03:15 PM // 15:15   #15
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1, 2, and 3 seems to be what everyone is agreeing on. Deep wound at the beginning if a team spike, and deep wound at end if it's a solo spike.

I do wonder why people listed "Power, Frenzy, Dismember, Prot." Wouldn't the Frenzy be before Power Attack?
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Old Nov 13, 2008, 03:35 PM // 15:35   #16
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if you're going for a really tight spike, do this bulls->dismember->prot strike->power attack

for anything else do power attack before prot strike
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Old Nov 13, 2008, 03:40 PM // 15:40   #17
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I'd go with 2, getting your target before lower may get you the kill and it'll look more like a spike.It might get prot'd tho.
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Old Dec 03, 2008, 05:47 PM // 17:47   #18
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2.

The DW should always be applied first, protector's strike can quickly activate the deepwound and provide extra damage. Power attack can finish the deal with a powerful finishing blow.
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Old Dec 03, 2008, 07:08 PM // 19:08   #19
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Ok , bulls is something like ps and dshot you don't waist it on a near dead / dead target it would be just .. wrong .

You don't deepwound first , middle , last . You time your deepwound .. meaning at beginning of the spike or when the previous deepwound has been removed .

But just to answer your logical question for example in ra you go dw - prot - power or dw - power - prot ..
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Old Dec 04, 2008, 02:56 AM // 02:56   #20
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Quote:
Originally Posted by phan View Post
dshot you don't waist it on a near dead / dead target it would be just .. wrong .
I got two dshot kills in just the last mAT where the target would've lived if I didn't use dshot.

And where did dshot come from in this discussion anyways?
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